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Frontiers In Virtual Reality

Frontiers In Virtual Reality

SCIE

国际简称:FRONT VIRTUAL REAL  参考译名:虚拟现实前沿

  • 中科院分区

    2区

  • CiteScore分区

    Q1

  • JCR分区

    Q2

基本信息:
ISSN:2673-4192
是否OA:未开放
是否预警:否
TOP期刊:是
出版信息:
出版地区:Switzerland
出版商:Frontiers Media S.A.
出版语言:English
研究方向:Computer Science-Computer Graphics and Computer-Aided Design
评价信息:
影响因子:3.9
CiteScore指数:7.9
SJR指数:0.739
SNIP指数:1.575
发文数据:
Gold OA文章占比:99.74%
研究类文章占比:85.47%
年发文量:172
英文简介 期刊介绍 CiteScore数据 中科院SCI分区 JCR分区 发文数据 常见问题

英文简介Frontiers In Virtual Reality期刊介绍

Frontiers in Virtual Reality is an international academic journal dedicated to the field of virtual reality (VR), covering research in multiple subfields such as virtual reality, augmented reality (AR), augmented reality (XR), haptic technology, and immersive media. It aims to promote the application and development of these technologies in multiple industries such as education, entertainment, healthcare, and industrial design.

As an open access journal, the journal provides a platform for researchers, developers, and practitioners to share the latest research findings and innovative cases. The journal encourages interdisciplinary research, especially those that can promote the practicality and user experience improvement of virtual reality technology. The characteristics of this journal include a strict peer review process to ensure that published articles have high academic standards and practical application value. In addition, it also emphasizes the originality of research and its contribution to the existing knowledge system, as well as the transparency and reproducibility of research methods.

期刊简介Frontiers In Virtual Reality期刊介绍

《Frontiers In Virtual Reality》是一本计算机科学优秀杂志。致力于发表原创科学研究结果,并为计算机科学各个领域的原创研究提供一个展示平台,以促进计算机科学领域的的进步。该刊鼓励先进的、清晰的阐述,从广泛的视角提供当前感兴趣的研究主题的新见解,或审查多年来某个重要领域的所有重要发展。该期刊特色在于及时报道计算机科学领域的最新进展和新发现新突破等。该刊近一年未被列入预警期刊名单,目前已被权威数据库SCIE收录,得到了广泛的认可。

该期刊投稿重要关注点:

Cite Score数据(2026年6月最新版)Frontiers In Virtual Reality Cite Score数据

  • CiteScore:7.9
  • SJR:0.739
  • SNIP:1.575
学科类别 分区 排名 百分位
大类:Computer Science 小类:Computer Graphics and Computer-Aided Design Q1 20 / 131

84%

大类:Computer Science 小类:Computer Science Applications Q1 206 / 1022

79%

大类:Computer Science 小类:Human-Computer Interaction Q2 61 / 196

69%

CiteScore 是由Elsevier(爱思唯尔)推出的另一种评价期刊影响力的文献计量指标。反映出一家期刊近期发表论文的年篇均引用次数。CiteScore以Scopus数据库中收集的引文为基础,针对的是前四年发表的论文的引文。CiteScore的意义在于,它可以为学术界提供一种新的、更全面、更客观地评价期刊影响力的方法,而不仅仅是通过影响因子(IF)这一单一指标来评价。

历年Cite Score趋势图

中科院SCI分区Frontiers In Virtual Reality 中科院分区

《新锐期刊分区表》(2026年3月发布) 综述期刊:否 Top期刊:否
大类学科 分区 小类学科 分区
计算机科学 2区 COMPUTER SCIENCE, SOFTWARE ENGINEERING 计算机:软件工程 2区
期刊分区表(2025年3月升级版) 综述期刊:否 Top期刊:否
大类学科 分区 小类学科 分区
计算机科学 3区 COMPUTER SCIENCE, SOFTWARE ENGINEERING 计算机:软件工程 3区

中科院分区表 是以客观数据为基础,运用科学计量学方法对国际、国内学术期刊依据影响力进行等级划分的期刊评价标准。它为我国科研、教育机构的管理人员、科研工作者提供了一份评价国际学术期刊影响力的参考数据,得到了全国各地高校、科研机构的广泛认可。

中科院分区表 将所有期刊按照一定指标划分为1区、2区、3区、4区四个层次,类似于“优、良、及格”等。最开始,这个分区只是为了方便图书管理及图书情报领域的研究和期刊评估。之后中科院分区逐步发展成为了一种评价学术期刊质量的重要工具。

历年中科院分区趋势图

JCR分区Frontiers In Virtual Reality JCR分区

2025-2026年最新版
按JCI指标学科分区 收录子集 分区 排名 百分位
学科:COMPUTER SCIENCE, SOFTWARE ENGINEERING ESCI Q2 37 / 128

71.5

学科:COMPUTER SCIENCE, SOFTWARE ENGINEERING ESCI Q2 43 / 128

66.8

2023-2024年最新版
按JCI指标学科分区 收录子集 分区 排名 百分位
学科:COMPUTER SCIENCE, SOFTWARE ENGINEERING ESCI Q2 36 / 131

72.9

学科:COMPUTER SCIENCE, SOFTWARE ENGINEERING ESCI Q2 53 / 131

59.92

JCR分区的优势在于它可以帮助读者对学术文献质量进行评估。不同学科的文章引用量可能存在较大的差异,此时单独依靠影响因子(IF)评价期刊的质量可能是存在一定问题的。因此,JCR将期刊按照学科门类和影响因子分为不同的分区,这样读者可以根据自己的研究领域和需求选择合适的期刊。

历年影响因子趋势图

本刊中国学者近年发表论文

  • 1、The efficacy of virtual reality on pain and anxiety reduction during needle-related procedures in a pediatric emergency department setting: a systematic review and meta-analysi

    Author: Jing, Jing; Song, Jin; Song, Weiqing; Gong, Shasha; Yi, Kai; Ren, Jie

    Journal: FRONTIERS IN VIRTUAL REALITY. 2026; Vol. 7, Issue , pp. -. DOI: 10.3389/frvir.2026.1759834

  • 2、Enhancing safety education through empathic VR experiences: influences of first-person perspective and Victim's background stor

    Author: Chellappa, Vigneshkumar; Ho, Jeffrey C. F.; Luximon, Yan

    Journal: FRONTIERS IN VIRTUAL REALITY. 2026; Vol. 7, Issue , pp. -. DOI: 10.3389/frvir.2026.1728897

  • 3、Double-low-dose CT combined with deep learning image reconstructions (DLIR) achieves coronary mixed reality data source optimizatio

    Author: Li, Guan; Zhou, Yiju; Gao, Ling; Tang, Yi; Liang, Quan; Zhang, Bing

    Journal: FRONTIERS IN VIRTUAL REALITY. 2026; Vol. 7, Issue , pp. -. DOI: 10.3389/frvir.2026.1756733

  • 4、AIMERS: an AI-based MR scene design system with human-centric perception optimizatio

    Author: Wei, Xiaokang; Wang, Yuqian; Zhu, Ao; Luximon, Yan

    Journal: FRONTIERS IN VIRTUAL REALITY. 2026; Vol. 7, Issue , pp. -. DOI: 10.3389/frvir.2026.1733259

  • 5、The transformation of traditional Chinese painting in the digital art wave: the impact of AIGC and virtual realit

    Author: Cao, Hui

    Journal: FRONTIERS IN VIRTUAL REALITY. 2026; Vol. 6, Issue , pp. -. DOI: 10.3389/frvir.2025.1716174

  • 6、Assessing virtual reality presence through physiological measures: a comprehensive revie

    Author: Wang, Danping; Peng, Yunchao; Haddouk, Lise; Vayatis, Nicolas; Vidal, Pierre-Paul

    Journal: FRONTIERS IN VIRTUAL REALITY. 2025; Vol. 6, Issue , pp. -. DOI: 10.3389/frvir.2025.1530770

  • 7、Virtual assessment: using in-game behaviors during immersive role-play for contextually relevant assessment of fear of intimac

    Author: Qian, Yijun; Lin, Luoying; Li, Yaning; Wang, Zhimeng; Li, Meng; Tong, Xin; Ray, L. C

    Journal: FRONTIERS IN VIRTUAL REALITY. 2025; Vol. 6, Issue , pp. -. DOI: 10.3389/frvir.2025.1557903

  • 8、Virtual reality in heritage education for enhanced learning experience: a mini-review and design consideration

    Author: Zhao, Yiqing; Li, Yaning; Dai, Tianchen; Sedini, Carla; Wu, Xue; Jiang, Weile; Li, Ji; Zhu, Kaiyi; Zhai, Binqing; Li, Meng; Lc, Ray

    Journal: FRONTIERS IN VIRTUAL REALITY. 2025; Vol. 6, Issue , pp. -. DOI: 10.3389/frvir.2025.1560594

投稿常见问题